Game Grumps play Outlast
Pewdiepie plays Alien Isolation
LetsPlay P.T
What I found in common with these titles was they focused on putting the player in closed spaces such as corridors and small rooms with little light to create a powerful and eerie atmosphere. With the first person camera the small spaces and lack of lights makes the player feel claustrophobic and on edge. These are the elements I want to simulate in my level design.
Before I started drawing I researched on google different level designs from different games to get an idea on how to produce them on paper and also for inspiration.
From there I started creating roughs to help open my mind and picture what sort of gameplay I want to produce baring in mind it will have to last for 2 minutes.
After I got my creative juices flowing I started creating designs on specific areas from Hospitals to Elevators.
After many hours of research, sketching and pondering I decided to base my level designs on an elevator/corridor. I chose this as I feel I can really play on the minds of the gamer in a short amount of time using a mixture of lights, sounds and simple animation in this environment. This level design will be a small, closed environment with little lighting making the gamer feel on edge and uneasy.
I returned to google to further my research into elevator designs to get an idea on what style I want my level to be.
Using these images I started creating rough elevator designs and level layouts for my level.
I then combined all three designs to create my final level design for my one sheet.
Using my one sheet I started blocking out my level in Maya.
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