02/02/2015
Mudbox
For the last couple of weeks I've been learning a new skill to add to my arsenal. I started to learn 3D sculpting using the Autodesk Mudbox software. In class we played around with the tools within Mudbox and was assigned the task of editing the default T-rex model loaded in Mudbox.
I first experimented with the model and tried to create bone and muscle structure the best I can. I first started with the head by using the sculpt tool to carve out the eye socket, the nose, mouth and eyebrows making sure I had mirror active on the x axis to my work would be duplicated on the other side. I used the smooth tool to iron out any extrusions and bumps on the model caused by the sculpt tool.
I then moved on to the feet by smoothing the edges of each toe and using the grab tool to pull them down to create narrow claws.
I then started to sculpt out muscle definition across the body starting from the head and finishing at the tail. I smoothed all sculpted areas to help round of edges and blend into the model.
I was using this image as reference throughout the sculpting process and now I was going to use it for painting the skin and final detail to my model. I did this by creating adding this image to the stencil library. By using the projection tool and having my new stencil selected I simply painted onto my model. I was constantly resizing and rotating my stencil to match the model with quickly became very tricky and at time irritating to do.
This was the final result and I wasn't satisfied. I felt that I was making sculpting far more difficult than it had to be especially regards painting.
I decided to watch the Autodesk tutorials posted on myUCA to help get a better understanding of how mudbox worked and how each tool is used properly.
I created a new scene, imported the t-rex model and started modelling the head. I used the sculpt tool same as last time, but instead of switching between the sculpt and smooth tools I learnt from the tutorials to hold down shift while still using the sculpt tool to smooth objects. This made made productivity and time management so much easier and faster. I also learnt to use and control the brush sizes more efficiently to create the detail I wanted with quick and ease.
For the outline connecting the eye to the nose I used the wax tool. This made sculpting really easy as there was no ugly extrusions or bumps to iron out like the first attempt when using the sculpt tool.
Still using the same image reference as before I continued to outline the major muscles on the body using the wax, bump and sculpt and smooth tools.
When it came to painting I took a different approach. Instead on using the reference image for the detail I would get a small image of reptilian scales and an image of a T-Rex's eye to paint over.
I would use the reptilian skin image and paint over the entire body using the stencil and projection tools like before. I would then use the eye image and paint the eyes individually on. This was a much easier approach as there was little adjusting or modifying the stencil images like before.
Here is the final result...
I still need to improve my anatomy and it will take some time and practice to create decent textured models within mudbox. I feel I have made a good start. I do need to study anatomy more in order to improve my organic models such as animals, humans and other organic creatures.