09/12/2015
Zbrush, Texturing, Xnormals & Unreal
I started to add detail in zbrush to my model. I first subdivided the model 5 times in order to generate more polys. The higher the polys the more room for smoother texturing.
I then added Stitching to my model using the StichBasic brush Tool.
Once I added all the detail I then exported the model ready to bake.
I opened xnormals and loaded the low and high poly models to the xnormals.
I then adjusted the settings and baked.
I then added the normals to the low poly model in maya. I had to adjust the bump depth in order to make sure they weren't too strong.
I then created my colour textures in photoshop.
I added the colour texture to the same material as my bump maps.
Once I was satisfied with my final model. I then exported the model and textures into Unreal4.
I also created a quick comic book to add to the environment in order to make my environment look more interesting.
After tweaking with the lighting and adding some cubes I've created my final Unreal scene