UV Unwrap and Textures
I finished UV unwarpping all objects within this project. I used a variety of techniques and tools to do this. The most popular technique I used was cutting and sewing UV edges and unfolding the UV's using the unfold tool. I then used the scale tool to straighten out the edges in the UV editor window.
However for some of the objects such as the wooden chairs this technique wasn't the best. I therefore needed to use the automatic unwrap on certain faces and sew UVs together in order to create cleaner unwraps.
After unwrapping my fireplace I baked the normals from my zbrush model to my low poly model. I then created a colour map. I now had 3 separate maps, which I loaded into quixel to add the final textures.
I'm continuing to add textures to the rest of the environment.