Power Up Designs (Final) and Enemies
This past week I've finished modelling the power up designs for my team's game project.
I tweaked the colours, outlines and shading on all models and the team are happy with the results.
I moved onto designing the enemies. I first researched different types of military weaponry such as drones, guns, planes as well as flying animals for inspiration. I created a moodboard of all the images I gathered.
From there I created designs in photoshop of possible enemy types for our game. These types are "Lazer Copter", "Machine gunner', "Homing Attack", "Spinning Blade", "Missile Launcher" and "False Power ups".
The Lazer Copter will have copter blades to fly and fire lazers. The Machine Gunner has a single camera, two machine guns on either side and has a single rocket engine to fly. The Homing Missile is a single sphere which launches itself across the screen at high speed towards its target. The Spinning Blade is a sphere with a single blade which rotates in any direction. The Missile Launcher fires missiles. Finally the False Power Up is disguised as a regular powerup, but then flashes and explodes if the player gets too close.
I then experimented with different colour designs from simple greys for metals to camouflage and even solar panels.
I decided to model the Lazer Copter, Machine Gunner and the Spinning Blade and modelled them in Maya using spheres for the body and eyes and cylinders for the arms and guns.
For the blade on the Spinning Blade I used an image of a pen knife from google and using it as reference in the top plane I modelled the blade from a simple box.
I UV unwrapped the model using the Planar Mapping tool and exported the UV into photoshop where I added a simple gradient for the base colour of the model.