Monday, 25 January 2016

Maya: Head Modelling



Head Modelling


In class we learned how to create a human head in Maya with correct topology. Using the tutorial and reference images as a guide I created the model step by step.

I first started by modelling the eye. I did this by creating a cylinder and deleting all the faces except for the front. I then shaped the remaining faces to match the eye.




I then followed the same steps and created the mouth. I then extruded out from the edges of both the eye and the mouth and then deleting the inner faces.


From there I extruded from the faces and slowly modeled the rest of the face. I focused on one coloured area at a time making sure I matched the topology in the reference.


Once I was happy with the face I carried on modelling the rest of the head.


Here is the final model.


This model isn't perfect as there are too many creases especially around the neck. I will have to keep repeating the tutorial if I want to learn to correct the errors I've made here. 




Photo Bashing


Photo Bashing

I've been practicing my photo bashing skills within Photoshop. I was given the task of designing an outfit for a character in class using the technique.

After that I decided to experiment with a 3D environment scene. I modeled a crooked cabin within Maya and saved a jpeg render.


I then opened the render in photoshop and photo bashed a scene based on the video game Fallout 4.


I feel this is a good start and with a little practice I should be able to create concepts quickly and easily in photoshop.

Game Arts: 3D Environment Idea



Hufflepuff Common Room

For the spring submission I've decided to create a 3D environment. After going through several ideas and themes I've decided to focus on Harry Potter. I'm going to design the HufflePuff Common Room.


The reason for this is because the Hufflepuff Common Room already has an in depth descriptive narrative on what the environment should look like. Therefore it is a lot easier for me to design an environment that matches the Harry Potter world. Also the Hufflepuff Common Room is the only common room Warner Bros did not design in any of the films or video games. This allows me that little bit of freedom to incorporate my own style within the design.

I first read up on the design of the Hufflepuff Common Room by looking for quotes and references from the Harry Potter books. I then used this information to help create a one sheet and moodboard.