Monday, 25 January 2016

Maya: Head Modelling



Head Modelling


In class we learned how to create a human head in Maya with correct topology. Using the tutorial and reference images as a guide I created the model step by step.

I first started by modelling the eye. I did this by creating a cylinder and deleting all the faces except for the front. I then shaped the remaining faces to match the eye.




I then followed the same steps and created the mouth. I then extruded out from the edges of both the eye and the mouth and then deleting the inner faces.


From there I extruded from the faces and slowly modeled the rest of the face. I focused on one coloured area at a time making sure I matched the topology in the reference.


Once I was happy with the face I carried on modelling the rest of the head.


Here is the final model.


This model isn't perfect as there are too many creases especially around the neck. I will have to keep repeating the tutorial if I want to learn to correct the errors I've made here. 




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