Tuesday, 26 April 2016

Hufflepuff Common Room: Added features


My scene is now taking shape. The textures are working well within the scene and the lighting and sound effects help create the warm, welcoming atmosphere I wanted.

It is now time to add the fine details. I adjusted some of my alpha textures which I previously created using an alpha filter in photoshop and saving out as a taga file format. I also added books to the bookcases by creating a cube in maya and adding extrusions. I also beveled the edges to help add shape and curvature to the spine. I then created multiple textures to help vary each books design.

After placing the books and reapplying the alphas I felt something was missing. The room seemed too empty and didn't quite feel part of the wizarding world. I therefore created additional props for the scene. These were a cauldron, a broomstick, a wooden spoon and a potion bottle. Besides the potion bottle, which needed a glass texture applied I could reuse materials such as the bronxe flower pots and wooden texture for the props.

There was already character to some of the bookshelves and I wanted to add to it even more. I therefore created an alpha plane of a spillage. I then split the potion bottle in half and extruding certain edges. By doing this I created the look of a broken bookcase which smashed and leaked potions onto the floor.

I added particle effects just like I did with the fire to the spilled potions and cauldrons to add more magic. I also added a bubble sound effect I downloaded to help bring the magic to life.

No comments:

Post a Comment