Monday, 18 April 2016

Hufflepuff Common Room: Unity


I imported my scene into Unity and came across a few issues. I noticed the scale was off and needed to be adjusted back in Maya. Once the adjustments were made I re-imported the scene. The second issue I came across was the amount of materials imported. I ended up deleting all materials from the project and created them from scratch instead. This helped me manage my project better. As I was importing my texture maps into Unity I noticed a third issue. Because some of the objects had multiple textures attached it would be hard to add them in Unity. I therefore had to separate and extract objects back in Maya such as the walls, floors and doors and reimport them. By having them as separate objects it made it quick and easy to apply the texture maps correctly.

I used the sun shaft and bloom camera effects to create god rays in my scene. This also helped create a warm glow which was vital for the scene.

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