Friday, 23 October 2015

Game Art: Winter Submission Part 2

23/10/2015

Bag Prop High Poly (Maya)



I continued where I left off by creating a cube and rescaling it into a belt. I then duplicated the object to create two belts. Using the measurements I gathered for my research I adjusted the belts to their correct length.



I then used the bend tool to add curvature to the belts. I then added belt buckles and adjusted the verts to show the belt is woven between them. 



I then moved onto the zip. I used the quad draw tool to outline the handle. Adding edgeloops and adjusting the verts I deleted faces to create the holes. I then extruded the edges down to add depth to the holes. I also extruded the first top faces around the edge of the handle to add more depth to the zip. I then mirrored and attached the bottom of the handle.



For the zip base I created a cube and scaled the edges to match the image. I then selected and deleted faces when needed. I looked at my actual bag for reference. I then extruded the centre top faces to create the hook. 



I scaled down the zip and adding extrusions to the top of the bag I lined up the zip accordingly. After some tweaks to the model here is my final high poly maya model ready for UV unwrapping.







Thursday, 15 October 2015

Game Art: Winter Submission part 1

15/10/2015

Bag Prop


For my winter submission in game art I decided to model my Spider-Man bag, as I always carry it around with me, so I'll always have good reference.


I started off by taking photos of my bag from different angles to for reference. I also too measurements of my bag to help understand the proportions better. I then identified each material and colour on my bag and googled referenced them. 



I took my photo references and I lined them up in photoshop in order for the proportions to be correct and ready to import into maya.


I opened maya and set up my scene. I then started modelling the front of the bag using the quad draw tool. 





I then continued to model the side and back of the bag.




Here it is in smooth mode.










  

Thursday, 8 October 2015

Game Art: Introduction to Zbush

08/10/2015

Over the last couple of weeks I have been studying the basics within the Zbrush program.


First lesson I experimented with the basic sculpting tools and fallout brushes.




Second lesson I practiced how to use Zshperes to create models from scratch and then add a poly wireframe mesh.





In my third lesson I learned how to use subtools. By using subtools I am able to add additional features to a model e.g clothes by extracting new layers under the highlighted areas created by the mask tool.







Monday, 5 October 2015

Game Art: Knife Tutorial

05/10/2015


For the past 2 weeks I've been following a written tutorial created by my lecturer on how to create a knife prop in Maya 2016.

I first used the quick draw tool to outline the handle and buttons in the top view port.



I then beveled the edges around the blade and added screw heads. I used normal and smoothed mode to adjust the vertices and edge flow.


I then moved onto the blade by using the quick draw tool to outline the blade.


I then I started adding additional features to the blade.




2nd Year

2nd YEAR