Bag Prop
For my winter submission in game art I decided to model my Spider-Man bag, as I always carry it around with me, so I'll always have good reference.
I started off by taking photos of my bag from different angles to for reference. I also too measurements of my bag to help understand the proportions better. I then identified each material and colour on my bag and googled referenced them.
I took my photo references and I lined them up in photoshop in order for the proportions to be correct and ready to import into maya.
I opened maya and set up my scene. I then started modelling the front of the bag using the quad draw tool.

I then continued to model the side and back of the bag.
Here it is in smooth mode.
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